

You will often feel as if you are actually performing these actions that you command Shane to do. The ability to interact with objects in the world is simply amazing as well. This is a major problem as you use a flashlight quite a bit in dark areas of the habitat that suffer power losses. Unfortunately, it comes at a price: I experienced framerate issues throughout my playthrough of the game, especially in areas where there’s intense light or particles. And with dust storms off in the distance limiting your view, you instantly become claustrophobic inside of your fishbowl helmet.

Even when venturing onto the barren surface of Mars, it feels dead. The visuals are intricately thought out and help tell the story of a planet that is completely alien. What the game does successfully is trick you into believing or not believing what you saw is real or fake by having Shane suffer from hallucinations as you progress in the game.Īs you move throughout the habitat on Mars, you can tell much care went into crafting the environment and making it as believable as possible. Because you get a peek at the horror that you’ll face later in the game, it deflated the tension and fear I was supposed to feel when I progressed in the game.

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The game uses this moment to also show you how to interact with objects in the world. Actually, we’re still in his dream and are about to get a taste of what a cold, isolated alien world feels like. The game begins with Shane frantically waking up in his quarters from a nightmare, or he thinks he’s awake. I thoroughly enjoyed moments of the game, but I finished it with mixed feelings about how Rock Pocket Games chose to weave the many storylines that feel unfulfilling with the gameplay.
